Travian Cevaplar

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Binalar - Dünya Harikası (T4)

Wonder of the World

Prerequisites: {(buildingrequirements:gid=40)}

 

What is a World Wonder?

 

The World Wonder (otherwise known as a Wonder of the World) is as wonderful as it sounds. This “building” is built in order to win the server. Each level of the World Wonder costs hundreds of thousands (even millions) of resources to build. For specifics on build times and costs look below. As you can see by the building costs, a single player could not build a World Wonder on his own. In addition, it is very unlikely that a single alliance would be able to complete a World Wonder. The reason for this is not only the amount of resources needed, but the number of troops needed to defend the village.

World Wonder Villages

 

There are 14 Natar villages that spawn at the very start of the endgame. Only 13 of these villages are considered “World Wonder Villages” because the 14th Natar village is the Natar Capital. These 13 WW villages spawn randomly all across the server (although quads are guaranteed a certain number of WW's to be fair). Any one of these 13 WW villages can be conquered and used to build a World Wonder village. The 14th Natar village (the Natar capital) will always be located at (400|400), unless someone put a village there, in which case it will spawn at the next nearest tile.

Additional WW village information

 

None of the 13 Natar WW villages have walls or residences/palaces. This is extremely important to note if you plan on conquering a Natar village. Great time and resources can potentially be lost if catapults are sent to WW villages with the intention of destroying a residence/palace.

Gold cannot be used in this village for anything whatsoever. No NPC, and no insta-build. However, two WW levels can be queued at any given time. This is EXTREMELY important at the end of the game. If catapults are targeting GW's when the WW has reached level 98, they won't do any significant damage to the Wonder since levels 99 and 100 will already be queued.

Troops consume half as much wheat as they normally would when reinforcing the WW. This is a plus for the WW holder, but a WW will still be significantly in the negatives throughout the WW race.

Also, the WW can be named when it reaches level 1. There have been some epic WW names and some really crappy ones, so choose wisely. The name cannot be changed anymore after WW reaches level 11.

The construction times in the Natarian villages are half that of a normal village).

Natar Plan Villages (Natarian Oases)

 

Natar plan villages, also known as Natarian Oases, are the villages that house the World Wonder Building Plans. These villages (they are villages, not oases) spawn approximately 1-2 weeks after the World Wonder villages have spawned on the server. The plan villages spawn randomly, just like the WW villages, but each quad receives a certain minimum number of these villages for fairness. In addition, a Natar plan village has the exact same number of Natar troops defending as the Natar WW villages did.

An announcement will be made to the entire server upon login that the Natar plans have spawned on the server, just like when the Natar World Wonder villages spawn on the server.

Why WW building plans are IMPORTANT

 

WW plans are extremely important. In order to begin building a WW in a WW village, the player who owns the WW village must first have a WW building plan. A single building plan will allow the owner of a WW village to build the WW all the way from level 0 to level 49. However, in order for the player to build the WW past level 49 through level 100, another player inside the WW holder's immediate alliance MUST own a second WW plan. This can be ANY other player inside the alliance.

How to obtain a WW plan from the Natars OR another player that already has them

 

In order to “steal” a WW plan from either a Natar building plan village, or another player a simple formula must be followed:

  • 1. The player who is going to take the plans MUST have a level 10 Treasure Chamber in the village they are attacking out of.
  • 2. The Treasure Chamber of the village the plans are being held in (either held by the Natars or another player) MUST be destroyed before the plans can be taken.
  • 3. A hero sent from the village with the level 10 Treasure Chamber must survive the attack after the enemy TC is destroyed, because only a hero can carry a WW plan.

This can be done at anytime and in any logical order. One person could clear the enemy plan village, a second person could destroy the enemy TC, a third person could send a hero from a village with a level 10 TC and take the plans. Or, one person could do it all.

The level dependent attributes (such as construction costs and generated culture points) can be found here.
For the full table of construction times click this link.


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